Farming Skill
Grow your own sustenance in a wasteland that eats you alive.
Farming is a foundational production skill within the Kenshi universe, essential for any group attempting to establish a permanent settlement in the harsh Sandsea. It governs the ability of characters to plant, tend, and harvest crops from farm plots, turning barren land into a sustainable source of food.
- Type
- Skill
- Category
- Production / Survival
- Acquisition
- Practice on Farm Plots
- Primary Effect
- Harvesting Speed Efficiency
- Related Structures
- Farm Plots, Irrigation Systems
- Faction Association
- Settlers, Colonists
Lore & Background
The skill reflects the broader theme of civilization versus chaos. Major cities like New Home rely on massive agricultural districts, while smaller colonies struggle to keep their plots watered and defended. Mastery of Farming allows a group to break free from the mercy of merchants who may raise prices during sieges or droughts.
In Their Own Story
The sun beat down on the cracked earth as Kael wiped sweat from his brow. His hands, once calloused from holding blades, now bore the stains of dirt and seed husks. He watched the green shoots rise defiantly against the red dust. One day, this patch would feed a family. Tomorrow, it might be raided by bandits. But today, he harvested.
Reader's Guide
To master Farming, assign a squad member to tend farm plots using the action menu. Repeated harvesting increases proficiency over time as they gain experience with the soil and tools. Statistically, higher levels drastically reduce the animation time required to gather produce, allowing for more frequent harvests and better resource management during sieges or droughts. Efficient farming prevents food stockpiles from depleting while your workforce rests or fights. In the lore, this skill represents the transition from scavenger to settler in a broken world. While Nomads traverse the wastes on foot, those who master Farming anchor themselves to the land, creating sustainable food chains independent of volatile trade routes. This autonomy is vital for colonies facing isolation from major hubs like New Home or Steel Valley. Without it, your settlement relies entirely on external merchants or dangerous raids, making self-sufficiency a primary strategic goal for any long-term base in the Sandsea.
Did You Know?
- Crops grow in real-time and require water access via irrigation systems to maximize yield.
- Bandit factions frequently target settlements with high food production due to loot value.
- Nomads generally possess lower Farming skills compared to settled city-dwellers.
- Unharvested crops can rot or be destroyed if the farm plot is damaged during combat.
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